Programming

HighLo Engine

my role

Core Game Engine Developer

client

Personal project in a team

year

2022

like this project

The HighLo-Engine is a open source game-engine that I am developing with a friend. We successfully developed the PBR-Workflow. The Game-Engine is still under heavy development and we support OpenGL and DirectX 11 for now, Vulkan and DirectX 12 will follow soon! We are currently implementing the LevelEditor and we are refactoring the Renderer, to support multithreaded rendering!
300 characters left
dilan
bin sehr gespannt auf die weitere entwicklung der engine!!
Birsen
Super!!!